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The serious work, the strange songs, and the people trying to get it right — all under one roof.

02 · Browser worlds

Games

Small, self-contained worlds that run right in your browser — horror, exploration, movement, celestial chaos, and descent. No downloads; each opens on its own page.

29playable routes

The full shelf

All 29 worlds.

Filter by mood. Play times are listed where the game actually reports them — where it doesn't, I left it blank instead of guessing.

Filter the worlds

Showing 29 worlds.

  • Through a rain-streaked windscreen at dusk, gaunt long-limbed things with lit eyes stand on a wet back road between the pines, one farmhouse window glowing beyond

    open-world night horror

    We Were Promised Morning

    One county of forest and back roads, and the sun does not come back. Walk or drive between the last lit places, shoot what comes out of the trees, and take a little of the map back every time you get somewhere.

  • An astronaut mid-kick between three small worlds, a blue water moon, a red lava moon and a cratered white one, the ball blazing a trail of fire ahead

    First-person moon collectathon

    KICKMOON

    A boomerang is fun because it comes back. A ball is more fun. Kick it, catch it, and chase it all the way around a moon that is actually round.

  • Dozens of game screens bursting out of a white flash in deep space, a flaming skull, a piñata, an astronaut chasing a ball, a duck, a rally truck and a neon monorail nearest the front and the rest trailing off into the stars

    Microgame reel

    LIL BIG BANG

    Thirty-three microgames, a few seconds each, and it keeps speeding up. Most of them are games from this site cut down to a single move. You get four moons, and a hand comes and takes them one at a time.

  • A snowy city street at night with lit windows down both sides and a Christmas tree at the far end, seen over the barrel of a carbine

    First-person parkour shooter

    WINTERLINE

    A Christmas city at night. Run it, climb it, and shoot your way across the rooftops. Take a car when the street is long. The manholes go down and two of the big buildings go all the way up. Keyboard and mouse only.

  • A masked figure in a torn coat pulling a cratered moon on a bright cyan tether across black rooftops under the words I SEENT IT

    Lunar custody arcade

    I SEENT IT

    The moon is missing. You have custody. Drag it through four impossible cases and put it back wrong.

  • A hooded thurifer at the centre of a candlelit cathedral floor, swinging a brass censer on a long chain through a burning orange arc, with armoured figures closing in out of the dark at the edges

    3D third-person action

    THURIBLE

    Use the mouse to swing the weapon: circle to spin it around you, or flick it forward. The thurifer moves first and the censer arrives late, so the whole game is keeping a weight moving. Three candles on the altar are your health. Milo made this one too.

  • A cracked skull held in two hands as a wet, long-haired figure climbs through a ruined window from a moonlit graveyard

    Cursed-skull horror

    FETCH

    You wake up holding a skull you cannot get rid of. Thrown, it zips straight back — it is the key, the weapon, the only light, and the last thing you want in your hands. The bedroom door is locked from the inside, and the way out is down.

  • A red-haired duelist in pearl armour stands on a vast blue clock-face arena with her blade drawn, facing a black and gold saint with a skull mask and two magenta eyes beneath a great clock

    Three-boss character-action campaign

    SECONDHAND SAINT

    You play Nera, the Unbound, stealing back three buried seconds from three Saints across three entirely different arenas.

  • A kid in a red jacket at the broken edge of a stone viaduct, a taut white leash running across the gap to a tan dog on the far side, a low sun over the sea behind them

    One-rope dog walk

    LEAD

    The dog gets faster the less you hold it. Hold on and it can only go as fast as your own legs. Open your hand and it runs. Nothing here can be hurt — opening your hand is still the hard part.

  • Two pale hands reaching toward each other in the dark, a small warm light held in the lower palm

    Hold-and-release climb

    THROWN

    The only way up a dark tower is other people’s hands. Hold one to hang from it, lean to swing, and let go to fly. Held, let go, thrown — at the top it is the same number.

  • A rifle firing across a moon flat toward a lit relay tower with two ramps, spider-legged machines charging in from every side, under a ringed planet and a violet eclipse

    Horde-mode FPS

    VIGIL

    One rifle, one deck, ten watches. They come across the flat and up the ramps. The eclipse overhead is the only clock you get.

  • A moonlit forest path closing between twisted trees, watched by eyes in the trunks and recorded on VHS

    VHS forest horror

    THE EATEN PATH

    Every path you take eats itself. Walk forward through an infinite nighttime forest while the route seals behind you, the camcorder keeps recording, and the trees watch.

  • A neon piñata swinging through party guests on a glossy dance floor

    Piñata brawler

    PARTY ANIMAL

    You're the piñata, and the piñata fights back. Five party games, a boss made of cake, and two ways to leave when it's over.

  • A luminous spiral galaxy warping around a blazing golden perturber

    N-body space toy

    Galaxy Sandbox

    Drop perturber masses into a living spiral galaxy and watch wakes shear into little cosmic bruises.

    • 6–8 minutes
  • A tiny glowing sun moving among pink, cyan and gold gravity objects in a dark musical field

    Musical gravity toy

    POCKET SUN

    Pull a tiny living sun through an endless musical gravity playground. Make full orbits, skim the black voids, clear dares, and turn every collision into music.

  • A glowing cyan weapon held at the edge of frame, looking out across a snowfield of black pines toward a towering blue crystal and a lighthouse, shards floating under a green aurora

    Open-world FPS

    Skyshard

    Five small lands under one strange sky — and every boss you beat teaches your body a new move.

  • A flashlight beam down a black wooded path toward a moonlit house, a tall pale creature with burning eyes standing in the way, a key waiting on a stone plinth

    First-person horror

    Marrow

    A black wood, a haunted house, a graveyard chapel — and something that paces you through all three. Headphones on.

  • Red faceted heads with pale staring eyes hanging in a ring around a cracked, glowing floor, closing in from every side

    First-person survival horror

    Behind You

    Hold your nerve in the dark and outlast the things closing in from every side. Every run is a race against your best time — last long enough and you've Held Hell.

  • A flashlight beam picking out faceless pale figures standing motionless between iron bedframes in a derelict ward

    Horror

    Still

    Five floors down, one rule each: freeze when the lights flicker, move only while it breathes. Headphones required.

  • A flying squirrel gliding between colossal sunlit trunks

    Flying toy

    Glide

    Drift through an endless, sun-dappled forest as a tiny flying squirrel.

  • A spaghetti weapon raised in a pasta cathedral flooded with marinara

    Spaghetti FPS

    Pasta Mortale

    The gun, the enemies, the cathedral, and the flood rising to drown you are all wet spaghetti. Fight to the grand altar, cook the three-phase Noodlemancer, and climb out before the sauce reaches your mouth.

  • A bright spark riding a curling ribbon of smoke and embers up from a lone candle in a dark stone chamber

    Fluid fire simulation

    WICK

    You are a spark. You cannot move. You can only move the air. Pull one ember through six movements and keep the room lit.

  • A round magenta rival mid-swing on a sunset court, the ball arcing overhead

    Mouse-only tennis duel

    Rally

    The swing is the shot, and the music only lives while the ball's in the air. Climb five rivals across one summer to a finale you play instead of win.

  • A rider standing on a lit board on a red canyon road, white speed streaks tearing past on both sides, a violet rival riding alongside

    Trick-fed continuous race

    SPACEBOARDING

    Three worlds run end to end without stopping, ridden standing up on a rocket skateboard. There is no throttle — speed is earned. Land tricks and ride the rails to fill the burn, then cash the chain and the whole road stretches. Land them badly and you are slower than if you had never left the ground.

    • A minute or two
  • A skater grinding a streak of amber light hanging over black water at night, its reflection beneath, a small black bird racing back along the line

    Throw-the-road skate game

    ARC

    There's no road until you throw one. You carry a swift whose tail is made of light: throw it and the tail hangs in the air as a rail. Ride the rail. It ends in mid-air over black water, so call the swift back — it eats the road on the way — and catching it at speed throws you into the next throw. Three big slow animals in the way, and a dam at the end.

    • Twenty minutes or so
  • A brass telescope and armillary rings beneath green-gold observatory coils, overlooking a dark indoor pool in an impossible haunted mansion

    An endless house

    THE LAST ROOM

    An endless first-person haunted mansion. Every room has something to touch, carry, throw, burn, solve, or open. The house remembers what you touch.