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The serious work, the strange songs, and the people trying to get it right — all under one roof.

02 · Browser worlds

Games

Small, self-contained worlds that run right in your browser — horror, exploration, movement, celestial chaos, and descent. No downloads; each opens on its own page.

27playable routes

The full shelf

All 27 worlds.

Filter by mood. Play times are listed where the game actually reports them — where it doesn't, I left it blank instead of guessing.

Filter the worlds

Showing 27 worlds.

  • A pink-haired rider crouched low on a hoverboard, carving along a glowing ribbon of pink and orange bubbles above a neon city on the water at night, a huge glossy heart unzipping in the sky behind her

    Hoverboard ride through thirty-five songs

    SIDECHAIN

    Thirty-five songs. One board. Every dip is a downbeat, every hill a bar — pump in time and the record carries you: through a car crash, a candy factory at night, a library where every scream has a surname. Ride it to the last chorus. Keyboard, mouse or thumbs.

    • An hour and a half or so
  • A wet street of lit houses on Halloween night: a pumpkin bucket of candy spilled in the gutter, a trail of glowing footprints leading down the road, and at the end of it a giant figure in a bedsheet standing in front of a full moon

    Halloween first-person horror

    OLLY OLLY

    One Halloween night on Alder Lane. Twelve houses, a churchyard and a forest, scarecrows that get up off the lawns, trick-or-treaters in rubber masks, and something tall in a bedsheet looking for you. Keyboard and mouse.

  • Through a rain-streaked windscreen at dusk, gaunt long-limbed things with lit eyes stand on a wet back road between the pines, one farmhouse window glowing beyond

    open-world night horror

    We Were Promised Morning

    One county of forest and back roads, and the sun does not come back. Walk or drive between the last lit places, shoot what comes out of the trees, and take a little of the map back every time you get somewhere.

  • An old cream-painted sash window open on a dark computer desktop. Through it, at sunset, a robin with a worm stands over a nestling in a nest; a speckled fledgling stands on the sill outside, looking back in, and the window's light falls on the desktop below

    A fledgling on your real desktop

    SILL

    A window opens on your desktop and something falls out of it. It can’t fly yet. It stands on your real windows and rides them when you move them. Get it home, feed it, keep it away from the cat, and then let it go. A Windows download, not a page.

    • Fifteen minutes or so
  • A heavy gauntlet with a wheel on the back of the hand, its chain run up to a gold ring on a stone facade under huge arches at sunset

    First-person catch-and-throw

    COLLATERAL

    Take it. Throw it back. Hold to catch their fire while the world slows, and the gauntlet tears up whatever you look at. Let go and all of it goes back at them. Five districts, one above the next, and the only way up is through the floor. Keyboard and mouse.

  • A still pond in an autumn wood, red maples and dark spruces round it and reflected in it, cattails along its near edge, two pale trunks close by on the right

    Endless walk through all four seasons

    IN EVERY DIRECTION

    First person. An autumn forest that goes on forever in every direction, with crunching leaves, piles of leaves and falling leaves. A swing in a huge old tree, a cabin with smoke coming out of the chimney, a bench someone put where the view is, and so many more that it’s impossible to find them all. Walk north and it slowly turns to winter, west into spring, south into summer, and you can get lost in any of them forever. The sun rises in the east and sets in the west, and at night the sky is filled with stars and different animals come out. You can hunt animals with a rifle and catch fish with a fishing rod. No HUD. Keyboard and mouse.

    • As long as you like
  • A red salmon swimming up into white water in a rocky gorge, standing waves over a stone ledge ahead and two more salmon leaping at it, low sun through the trees beyond

    A salmon swims home up a river

    THE WAY I CAME

    A salmon, from the sea at dawn to the gravel where it was born. The water is simulated: it pours over the weirs, curls behind the rocks and races through the gorge. Rest in the slow water, find a way through the fast, and leap from the white water under each step. The others swim with you. Not all of them make it. Keyboard and mouse, or two thumbs on a phone held sideways.

    • Forty minutes or so
  • An astronaut mid-kick between three small worlds, a blue water moon, a red lava moon and a cratered white one, the ball blazing a trail of fire ahead

    First-person moon collectathon

    KICKMOON

    A boomerang is fun because it comes back. A ball is more fun. Kick it, catch it, and chase it all the way around a moon that is actually round.

  • A snowy city street at night with lit windows down both sides and a Christmas tree at the far end, seen over the barrel of a carbine

    First-person parkour shooter

    WINTERLINE

    A Christmas city at night. Run it, climb it, and shoot your way across the rooftops. Take a car when the street is long. The manholes go down and two of the big buildings go all the way up. Keyboard and mouse only.

  • A dark church floor seen from above: seven candles on an iron triangle, a small red figure throwing a spinning light on a chain, stained-glass moths, and a rose window with an eye in the middle of it

    Top-down arcade

    HEARSE

    One dark church, seven candles, and a spinning light on a chain. Hold to spin it, let go to throw it, and it comes back. Every hit puts a candle out. A hearse was a candle stand before it was a car. Keyboard and mouse, or two thumbs on a phone held sideways.

  • A stone skimming a bay at dusk past a red-and-white buoy, its ring on the moon’s path across the water, a lighthouse and hills behind

    Round-the-world stone skip

    SKIP

    Skip a stone off a beach at dusk. Click or tap as it touches the water. If you keep going it travels all the way around the world: the bay, a creek, a town, a church, the ice, the open sea, and back to the beach by morning. Mouse, or one thumb on a phone.

  • Bats wheeling over a dark town under a thin crescent moon, the ground made of points of pale light, a house with pink and blue party windows on the far street

    Echolocation night flight

    BELFRY

    A bat on Halloween night. It’s dark, and you only see what makes a sound. The colony left for the winter roost while you were asleep, and they’re hunting all over town on the way. Find them. Every one you find clicks too, so the more of you there are, the more you can see. Keyboard and mouse, or two thumbs on a phone held sideways.

    • Ten minutes or so
  • A tightrope walker with a long balance pole, seen from behind, halfway across a rope between two buildings on a rainy night, hundreds of lit windows, a DINER sign on the left, the moon over the roofs

    Musical high-wire walk

    STRUNG

    A tightrope across a city at night, eight ropes from roof to roof to the clock tower. Every rope is a string and your feet play it. Lean and it goes out of tune. There’s a net until there isn’t. Mouse, or two thumbs on a phone.

  • A cracked skull held in two hands as a wet, long-haired figure climbs through a ruined window from a moonlit graveyard

    Cursed-skull horror

    FETCH

    You wake up holding a skull you cannot get rid of. Thrown, it zips straight back — it is the key, the weapon, the only light, and the last thing you want in your hands. The bedroom door is locked from the inside, and the way out is down.

  • Two pale hands reaching toward each other in the dark, a small warm light held in the lower palm

    Hold-and-release climb

    THROWN

    The only way up a dark tower is other people’s hands. Hold one to hang from it, lean to swing, and let go to fly. Held, let go, thrown — at the top it is the same number.

  • A rifle firing across a moon flat toward a lit relay tower with two ramps, spider-legged machines charging in from every side, under a ringed planet and a violet eclipse

    Horde-mode FPS

    VIGIL

    One rifle, one deck, ten watches. They come across the flat and up the ramps. The eclipse overhead is the only clock you get.

  • A moonlit forest path closing between twisted trees, watched by eyes in the trunks and recorded on VHS

    VHS forest horror

    THE EATEN PATH

    Every path you take eats itself. Walk forward through an infinite nighttime forest while the route seals behind you, the camcorder keeps recording, and the trees watch.

  • A glowing cyan weapon held at the edge of frame, looking out across a snowfield of black pines toward a towering blue crystal and a lighthouse, shards floating under a green aurora

    Open-world FPS

    Skyshard

    Five small lands under one strange sky — and every boss you beat teaches your body a new move.

  • Red faceted heads with pale staring eyes hanging in a ring around a cracked, glowing floor, closing in from every side

    First-person survival horror

    Behind You

    Hold your nerve in the dark and outlast the things closing in from every side. Every run is a race against your best time — last long enough and you've Held Hell.

  • A flying squirrel gliding between colossal sunlit trunks

    Flying toy

    Glide

    Drift through an endless, sun-dappled forest as a tiny flying squirrel.

  • A round magenta rival mid-swing on a sunset court, the ball arcing overhead

    Mouse-only tennis duel

    Rally

    The swing is the shot, and the music only lives while the ball's in the air. Climb five rivals across one summer to a finale you play instead of win.

  • A skater grinding a streak of amber light hanging over black water at night, its reflection beneath, a small black bird racing back along the line

    Throw-the-road skate game

    ARC

    There's no road until you throw one. You carry a swift whose tail is made of light: throw it and the tail hangs in the air as a rail. Ride the rail. It ends in mid-air over black water, so call the swift back — it eats the road on the way — and catching it at speed throws you into the next throw. Three big slow animals in the way, and a dam at the end.

    • Twenty minutes or so
  • A figure on a stone quay over a still sea, a chained weight swung out to one side, facing a gateway of stained glass under two towers

    Third-person action

    Tideglass

    A chained glass weight, a flooded glassworks, and a way out to the sea. Draw the weight along the ground or stand it up, turn the capstans until the water drops, and break whatever the sea engine is hiding behind.

  • A cemetery at night under a full moon and a sky of stars and thin cloud: a tall marble obelisk on a lit plinth in front, a columned mausoleum on the left, a small chapel with its two windows lit, a colonnade with a car parked beyond it, and palms against the sky on the right

    First-person survival shooter

    STARSTRUCK

    A survival game with an addictive level-up system. One night in the Hills: mansions, a studio backlot, a cemetery, a waterfall you can walk through, the dead always coming, and bosses that come at certain intervals, in certain places. A gun in the right hand, a throwing star in the left, XP that soars into you like a magnet, and a skill tree in the sky that keeps what you've placed. How long can you survive. Keyboard and mouse.

    • As long as you last